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Mage: The Ascension : ウィキペディア英語版 | Mage: The Ascension
''Mage: The Ascension'' is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio. The characters portrayed in the game are referred to as mages, and are capable of feats of magic. The idea of magic in ''Mage'' is broadly inclusive of diverse ideas about mystical practices as well as other belief systems, such as science and religion, so that most mages do not resemble typical fantasy wizards. In 2005, White Wolf released a new version of the game, marketed as ''Mage: The Awakening'', for the new World of Darkness series. The new game features some of the same game mechanics but uses a substantially different premise and setting. ==History== Following the release of ''Vampire: The Masquerade'', White Wolf put out a new roleplaying game every year, each set in ''Vampires World of Darkness and using its Storyteller rule system. The next four games were: ''Werewolf: The Apocalypse'' (1992), ''Mage: The Ascension'' (1993), ''Wraith: The Oblivion'' (1994) and ''Changeling: The Dreaming'' (1995). ''Mage'' was the first World of Darkness game that Mark Rein•Hagen was not explicitly involved with, although it featured the Order of Hermes from his ''Ars Magica'' as just a single tradition among many.〔
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Mage: The Ascension」の詳細全文を読む
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